A maritime collection of objects (eye-candy), including harbour infrastructure (moles, breakwaters, piers, docks, fake ships, harbour buildings, loading appliances, etc), means of traffic control (lighthouses, buoys, radar control towers) and natural maritime objects like rocks, reefs, bars, steep coasts, icebergs, etc. pp.
Complete set of Kazakhstan Repablic town\city names (7000+). Based on public information published by Statistics Committee Ministry of the National Economy of the Republic of Kazakhstan. Include Cyrillic, Latin, Native cyrillic records.
New train stations: signal-towers, various platforms, station halls, small and medium station buildings, sheds and warehouses for freight stations, locomotive sheds for maintenance, plus a variety of "non-track" tiles.
Korean Trains including KTX, KTX-Sancheon, ITX-Cheongchun, Nuriro, Saemaeul, Mugunghwa, Tongil, CDC, NDC, Seoul subways(metro/underground), Incheon, Daegu, Busan metro and electric/diesel locomotives of Korail.
INFRA Green are a collection of custom parkways and plant objects for use with TTDP and OTTD, further more designed to fit any climate zone and coded to fit an appropriate tile, (i.e flat tile objects, slope tile objects, and so on, as well as water tiles...).
INFRA Streets are a collection of custom lights, signs, gantries, and more for use with TTDP and OTTD, further more designed to fit any climate zone and coded to fit an appropriate tile, (i.e flat tile objects, slope tile objects, and so on...).
The German Road Vehicle Set is (as the name implies) a vehicle set for Transport Tycoon Deluxe. It includes a variety of busses, trams and trucks from 1921 to the present and is also compatible to the Extended Cargo Scheme currently being developed.
This plugin alters OpenTTD base costs. The goal of this NewGRF is to make the
gameplay more realistic, challenging and fun. The plugin was originally
designed for map 'Lithuania.scn' but is also suitable for all other OpenTTD
Base costs modifications
x2 build track
x0.5 build road
x1 place signal
x32 build bridge tile
x2 build rail depot
x2 build road depot
x2 build ship depot
x64 build tunnel unit
x16 build platform unit
x0.5 build platform fixed
x16 build airport tile
x1 build bus station
x1 build lorry area
x64 build dock
x0.5 locomotive purchase
x1 waggon purchase
x4 aircraft purchase
x0.5 road vehicle purchase
x2 ship purchase
x1 plant tree
x512 raise/lower land
x1 clear grass
x2 clear rough land
x4 clear rocks
x2 clear fields
x1 remove tree
x1 remove track
x1 remove signal
x1 remove bridge tile
x1 remove rail depot
x1 remove road depot
x1 remove ship depot
x1 remove tunnel tile
x16 clear water
x1 remove platform tile
x1 remove airport tile
x1 remove bus station
x1 remove lorry area
x1 remove dock
x8192 remove house
x1 remove road
x1 steam engine running costs
x1 diesel engine running costs
x1 electric engine running costs
x2 aircraft running costs
x0.5 road vehicle running costs
x1 ship running costs
x0.5 funding industries
Provides new road infrastructure graphics based on the road design used in The United States of America. Replaces all road tiles, including bridges, tunnels, level crossings, and more. Designed to work with OpenGFX, including support for OpenGFX+ Landscape.
INFRA Roads are a collection of custom streetlights, street signs, street gantries, and more for use with TTDLX, (TTDP and OTTD). This is the first official release of a genuine INFRA New Objects file, all of them - once released - combined into an enhanced gameplay experience.
INFRA Roads are designed to be used with any other custom terrain you may use in your own personal game setup, and each item included is coded to fit the approriate tile, (i.e flat object on flat tile, sloped object on slopes, and so on...).
Although this version of INFRA Roads has been tested thoroughly, there could still be a chance some problems have managed to find their way inside. If so, don't hesitate to report this in order for an update to be issued!
Features the following road vehicles: fire engine, ambulance, police car, tow truck, mail truck, garbage trucks, and horse & rider.
They are purely eyecandy, that is they are not intended to be practical cargo-carriers, but have virtually no capacity and 0 purchase and running cost. Compatible with TownCars AI (for OTTD).
Includes refit options to enable/disable sirens, a parameter to enable/disable for AI-built vehicles, and parameters to enable/disable each vehicle individually.
Available from BaNaNaS; see included readme and/or discussion topic for more complete information.
The Lighthouse Set is an object set eyecandy-set) for openTTD. The lighthouses are not exact copies of real life lighthouses, but they are drawn with more or less inspiration from the real lighthouses primarily in the Nordic countries. The Lighthouse Set has no other function than being an eyecandy in openTTD. The Lighthouse Set contains by now 14 lighthouses, with either rock/grass or ISR (concrete)-basetile.
This Fake Subway Road Vehicles GRF provides articulated "road" vehicles that are intended to mimic subway trains running beneath the road surfaces. They show up on the map as "shadows", to give the appearance of being underground.
For more detailed information, visit the forum discussion thread linked below.
Lifted tracks only show ballast and can be used to keep your old and disused rail lines visible in the landscape. The planning tracks allow plotting new rail lines. Both railtypes do not allow vehicles.
The Dutch Tram Set attempts to give an historical overview of Dutch
trams while ensuring quality gameplay. It works well with OpenTTD's
realistic road vehicle acceleration and for that purpose includes as
much actual vehicle properties as possible.
Vehicle capacity is optimized for gameplay (higher than actual seated
capacity, but lower than seated+standee capacity) and based on actual
vehicle length to maintain historic differences between vehicles. By
default, the vehicles can carry passengers only, but a parameter option
allows refitting to all cargo types.
Vehicles are drawn to their historic liveries. Some vehicles even come
in multiple liveries. A parameter option allows to change all liveries
to company colours (2CC), aimed at multiplayer games.
Vehicle prices are balanced against the default TTD buses. Tram purchase
is more expensive than bus purchase, but tram running costs are lower
than bus running costs to compensate for the higher initial investment
costs. Vehicles in the Dutch Tram Set are furthermore balanced between
themselves. Purchase costs depend on vehicle weight (material cost),
power (engine cost) and length (furniture cost). Running costs depend
on capacity (cleaning cost), speed (maintenance cost) and power
The Metro Track Set adds third rail tracks to OpenTTD. It can add Metro Tracks as a new railtype or at your option replace monorail or maglev with Metro Tracks instead. You should be able to use it in combination with any trainset providing metro vehicles. Three different railtypes are provided: regular metro, metro with catenary and "underground" tracks.
The Taster-set contains 28 vehicles, including steam, diesel and electric engines, multiple unit passenger trains and passenger/mail wagons spread nicely across all usage classes and years from 1920 to 2005 and beyond. It is intended for the Temperate and Arctic climates of 'Transport Tycoon Deluxe' and the 'Patch'. Together with the Transport Tycoon Deluxe (Original) freight wagons it will be playable stand alone with TTDPatch alpha 57+. Graphics by Born Acorn, DanMacK, Fire87, Hovering Teacup, Kruz, OzTrans, Purno, Singaporekid and ThorRune, translations by The Person, coding by OzTrans.
NOTE: This is the ORIGINAL Industrial Stations, and is superseded by Industrial Stations Renewal 0.8.1. This is being placed in GRFCrawler for historical purposes.
This station set is a set of industrial-equipped stations, such as might be found at various different industries. Although they mainly follow an American appearance, they would not be out of place in other countries.
FooBar's Tram Tracks is a tramway replacement set featuring single-sided supports for overhead wires, slightly wider tracks and off-road tracks embedded in the grass (or in brown or gray ballast if you prefer).
FooBar's Tram Tracks supports the Temperate, Sub-Arctic and Tropical climates of both the original TTD graphics and OpenGFX, as well as the New Terrain, the Japanese Landscape Set and OpenGFX+ Landscape.
Additionally, the player can choose between two types of wire supports: the set's default single-sided wire supports with support poles as wide as streetlights or an alternative with slightly slimmer poles.
To OpenGFX users these tram tracks may look familiar: the OpenGFX tram tracks are based on this very set. Now why would you use this if you use OpenGFX? Maybe because you want something else instead of the brown ballast. Or maybe because you want the slimmer poles. Your choice.
Game version requirements for this new grapics set:
TTDPatch: (nightly) version 2.6 alpha 0 r1651 or higher.
OpenTTD: 1.0.0 or higher.
This NewGRF enables a town names set containing all Olympic host cities. This contains 20 Winter Olympic Host City names and 23 Summer Olympic Host City names, you can choose between just summer, just winter or both. All towns are spelt in English.
This NewGRF adds a Vacuum Tube railtype, and matching trains, to OpenTTD. The vacuum, combined with maglev technology, enables a frictionless environment in which trains are able to reach extremely high speeds. Coded in NML by Emperor Jake, track and tube graphics mainly by Zephyris, train graphics by Emperor Jake. Copyright 2011, released under GPLv3.
UK style houses, terraces, shops, flats, offices, churches, warehouses, and a couple of special buildings... Full temperate, sub-arctic and sub-tropical graphics (including snowy buildings) in OpenGFX style for seamless integration.
Set the first parameter to 0 (ie. default) to disable all default houses except the parks and statues, set it to 1 to enable default houses. Should function fairly gracefully with other town building sets. Fully compatible with major industry sets.
I have played quite a few games with external aircraft.grf's like AV8 or Planeset, but I really just wanted the default OpenTTD set, so I made them carry all cargoes, gave them good old TTOrig-like names and for commuter (small) airport - there are additionally the 727 and the enhanced Kelling K6.
Also gradual loading is more balanced.
Memorable aircraft and all helicopters were given a lasting availability (v2).
The TransRapid Track Set is a maglev track replacement set. The Transrapid system is a German high-speed monorail train system using magnetic levitation. The tracks in this set are based upon their real life equivalents at the test facility for the system in Emsland, Germany.
Swedish rails is a graphical enhanced replacement for normal and electrical tracks. In OpenTTD it makes use of the railtypes feature, in TTDP it provides a full replacement incl. support for various road sets
Swedish Houses is a town replacement set for TTDPatch and OpenTTD for temperate, arctic and tropic climates. The goal of this set is to replace all original TTD buildings and add extra ones with buildings found in Sweden.
A set that adds new Monorail and Maglev trains to the game, designed to be used alongside other major train sets to add further play into the future.
Drawn by Lawton27, Born Acorn, DanMacK and PikkaBird.
"Coded by DJ Nekkid and Lawton27.
A collection of common and generic trains from all over mainland Europe in 2 company colours. Can be used to represent different real-life railway companies. It contains many real locomotives, especially those used in more than one country, and some generic vehicles.
This file is incomplete, there is an alpha availabe for download.
Changes properties of building costs of airport and aircrafts, like purchase, running costs, loading amount per unit of time. All are adjustable over parameters. (Tested with Default, Planeset and AV8)
No new graphics!
This NewGRF gives you the possibility to modify base costs, like building bridges, tunnels and airport; aircraft purchase, raise/lower land, clear water, aircraft running costs and funding industries. There will more (or all) come...
(Simular to pb_build.grf but conifgurable over parameters.)
New cargos is a set that realises new possibility of the TTDpatch - the new cargos. It introduces two new cargos (toursits and petrol) and a set of building and industries that accept and produce cargos. They are hopels, statues, petrol stations and others.
The Suburban Renewal Set is a house set for the temperate climate. It is made using (heavily) modified original graphics.
Features of the set include;
* Road-sensitive buildings that will face the nearest road.
* Minimum building lifespans which prevent towns from replacing buildings that are less than a certain age.
* Population-based construction limits on parks, statues, stadiums, churches etc.
I consider this set a work-in-progress, as I would like to add more buildings and expand the concept to the other climates. However, it's perfectly playable in its current state.
This grf is changing introduce year, speed and capacities of all original road vehicles except toyland landscape, so the RVs are not useless with DB Set XL, mainly goods trucks.
See the Discussion for more details.
This grf is changing RVs parameters in Temperate Climate where can run DB Set XL, but also in Arctic and Tropic Climate where can not run DB Set XL. So activate this grf only when you want to play Temperate Climate with DB Set XL.
#openttdcoop uses a certain set of additional GRFs. You will both need them to play on the Public Server as well on the Member Zone. To ease things up, we packed the GRFs needed into one single file. Simply download it, extract them into your ./data subfolder of your OpenTTD-directory. The GRFs will be automatically loaded if you access our servers.
This grf names a station with the name of nearby industry, where "nearby" means within 3 tiles.
this grf is not intended to be used with another industries' grf - only use it with default industries. can be used on every climate.
new version 1.1 : added feature to disable oil wells only-decreasing-production behavior on temperate (by SirkoZ)
#1: 1 oil wells can increase production on temperate climate; 0 normal behavior (default)
#2: max distance from coast for oil refineries (default 16)
#3: min distance from coast for oil rigs (default 16)
Param #3 can be omitted and in this case param #2 is used for both refineries and oil rigs
This grf modifies the base costs of building infrastructure. The idea is to make the game more challenging, and to encourage players to build in the landscape, rather than just flattening, bridging and tunneling the landscape into insignficance.
The Lumber Mill from Tropic also available at temperate and arctic.
Param0: enable LumberMill (def: 1)
Param1: change Forest to cut trees like Lumber Mill (def: 0)
Param2: disable Forest (or enable in Tropic) (def: 1)
Make in the arctic and temperate climate a smooth transition from grass to snow instead of three steps.
The grf load in the arctic climate a transition with arctic and in the temperate a transition with temperate grass. If you use a grf, which insert temperate grass in the arctic climate, you must set the parameter 0 for temperate grass there!
this grf has the CC BY-SA licence ( http://creativecommons.org/licenses/by-sa/2.5/ch/ )
Complete replacement for all rail vehicles from 19th century to future in temperate, arctic and tropic climate. Contains standard gauge and narrow gauge set. You can also download Serbian scenarios on same location. Requires minimum Patch 2.6.0 r1210. Set is compatible with Extended cargo scheme, Pikka's basic industries (including Brick chain addon) and Tourist set (including graphics for all new cargos). Set is OTTD compatible for playing with human players only.
The extended generic Road Vehicle and Tram Set, or eGRVTS, provides an extended set of 218 generic road vehicles and trams, for all climates, in dual company colours. Includes vehicles for 1800 to 2075 with standard, express, double-decker, articulated, horse-drawn and steam vehicles. Includes generic support for newGRF cargoes.
Compatible with the OpenTTD nightlys r13850 and later
NOT compatible with OpenTTD 0.6.X
NOT compatible with TTDPatch
The generic Road Vehicle and Tram Set, or GRVTS, provides generic road vehicles and trams for all climates, in dual company colours. Includes vehicles for 1950 to 2050 with standard, express and articulated vehicles. Includes generic support for newGRF cargoes.
Compatible with OpenTTD 0.6.0
Compatible with the later OpenTTD nightlys
NOT compatible with OpenTTD 0.5.X
Compatibility not fully tested in TTDPatch
With this .grf the Oil Wells in Temperate (green) terrain no more only decrease, increases are now also possible according to the standard economy formulas (default/smooth (OTTD)).
It's made non-intrusive and shuts itself off in other terrains.
This is enhanced Serbian tram set, bringing new features, such as animated and articulated trams, trailers, etc. Compatible with Long Vehicles V4. Set is not recommendable for use with TTD Patch (Patch users could use Serbian road vehicles - trams).
Special thanx to Michael Blunck.
Enhanced version of Serbian tram set, including new features: articulated and animated trams, attaching/deattaching trailers or coupling/decoupling trams, etc. Not TTD Patch compatible (TTD Patch users could use Tram taster).
Special thanx to Michael Blunck.
It expands Pikka's Basic Industries with four additional industries in temperate; quarry, clay pit, brickworks and engineer's yard. These four industries were in the original UKRSI, but were removed from PBI.
** This GRF is currently outdated. Its improved version forms part of the Industrial Stations Renewal set, which includes improved versions of all station elements found in the Container Freight & Harbor set **
Station set with loading platforms, warehouses, truck lanes and parking [only visual effect], and harbor cranes.
Set of spanish trains for passengers and freight. Currently under developement, new versions updated when available. Taster version still lacks accurate technical data (prices, HP, etc.) and most of the freight cars.
This is a train set based on Canadian trains from 1920 to present. Eventually, the set will include both narrow and standard gauge equipment from major Canadian railways such as CNR and CPR as well as regional lines from around the country. OTTD users and TTDPatch 2.5 and under will still need to use the 2.0j version.
Increases the usefulness of the 'Purchase Land' button, by enabling it to function as a landscaping tool (see thread for tips). Eyecandy is also enhanced by removing brown tiles from the game. The 'Purchase Land' sign can be displayed (as on the left), or switched off. If the sign is retained, it will be displayed on a more attractive green tile. But whether the sign is switched on or off, any tile that you apply this button to will still become 'owned' by the player, so protecting your landscaping efforts from demolition!
This grf fix some bugs from the Original TTD. The fixed bugs are:
- wrong sprites at some lorries
- the positions of three monorail bridge sprites were wrong
- the transparency modus of the cinema was wrong
- some monorail and maglev crossings and turn-offs had an ugly transition to straight tracks
Allows the default road vehicles to be refit for new cargo types. Specifically designed for use with PBI, but should work with other industry sets, including NewCargo. Also compatible with HOVS UK Bus Set (should be loaded before this grf).
Replaces the second cantilever bridge. It should be used for make long, high cantilever bridges. This grf can be used with my cantilever bridge renewal, but this grf doesnt contain any support for narrow gauge rails.
Placed after the last bridge(set) in the newgrf list this grf will modify the base price and top speed for all bridges. I choose to modify the top speed to get a better spread and then let the price be directly related to the top speed.
This means that the following bridges are available:
Replacement for the airport graphics. At first I only want to do a simple graphics replacement, but now it is more. It is a custom grf. The desired look can be arranged by the 6 parameters. The grf consist of airport replacements by various artists of the forum.
Complete aircraft replacement for TTDPatch. Features 41 different airplanes (airships, propeller planes, jets, helicopters), many in real-world liveries, and balanced operational parameters.
This version is compatible with OpenTTD (0.5.0 RC 1 and later), except that the capacities and liveries are not correct for coal or rubber. This issue will be resolved when OpenTTD supports new cargos.
Total Town Replacement Set v3 (TTRSv3 for short) is a building set for TTDPatch, for the temperate climate. It contains over 100 town buildings to break the monotony you get with default TTD town buildings. The buildings are separated into four "eras", 1920-1950, 1950-1980, 1980-2010 and 2010-forever. This means your towns will nicely evolve from old-style buildings towards modern buildings as time passes in the game.
The set comes with some extras as well. The small and big airport graphics are replaced to make them fit to the buildings. There are two bank versions that replace the original bank and have different looks in the different eras. You also get two new road graphics, one used before 1970, and one used after that year. Everything except the bank can be turned off in case you want to use different graphics for these things, or simply prefer the original TTD ones.
Vehicles set for all the landscapes, including Opel, Navistar, Mercedes, Skoda, Volvo trucks and numerous number of buses, including Mercedes, Fiat, Saviem, Neoplan, Scania, Volvo, Skoda, Ikarus, Karosa, GMC, MCI, Parkroyal and others
The Combined Roadset is the successor to the European Roadset. It is available for DOS and Windows. Additionally, it contains these previously independent grf's:
- RobC's cantilever replacement bridge
- Purno's bridge set
- European Roadset
It also supports PikkaBird's stone bridge.
The 459 Remix was initially an old beta build of Planeset which had several planes added to then-unused slots. Unlike the official Planeset 1.0 this version doesn't have any OpenTTD-unfriendly code. Expect renamed and tweaked version called "Planeset - OpenTTD edition" in future to replace this version.
This version is recommended for OpenTTD. It's known to work fine in single player and LAN.
(Look for OTTD hyperlink in download page to get it)
A completely new set of trains for TTD from all across the United States of America. This set works in Temperate, Arctic and Sub-Tropical climates to provide trains from the age of steam into the future.
Colours all the brown railways to a gray, concrete like, colour. Most things included, tunnels, road crossing, and all original bridges execpt the wooden bridge. PS. You will be downloading this from an Australian Server.