Industry set based on FIRS 1.4.3 and SPI 1.1 sets.
Replaces passenger production in oil rigs by eels, which are accepted by farms in temperate climate, and food processing plants in arctic and tropical climates.
Eels are transportable by hovercraft.
A wide variation of industrial related station tiles. compatible with industrial station renewal
This .grf adds Oil Rig from Temperate terrain to Sub-arctic and Sub-tropical terrains.
It disables itself in Temperate and Toyland terrains.
Allows disabling certain aspects of default industries including disabling all economical aspects like opening/closure and production changes.
Using cheats one can then control industries manually without any random changes interfering.
Not compatible with other industry sets.
Initially meant as a joke grf, it seems to be liked by some... (don't ask me)
Note: Grf does not contain any new graphics, so it is not specific to DOS resp. WIN palette.
Chemicals vector, includes new cargos "refined products", "potash", "sulphur", "petrol" definitions, new industries "chemicals plant", "potash mine", modifies default oil rig, oil wells, oi refinary industries.
Machinery vector for trocpic, includes new cargo "plastic" definitions, new industries "plastic factory", "electronics plant", modifies default rubber plantation, copper ore mine industries.
Town vector, includes new cargo "tourists" definitions and "tourists' centre" industries.
Basic vector for tropic, includes new cargos "sand" and "glass" definitions, new industries "sand pit", "glass works", modifies default water supply, water tower, diamonds mine and bank industries.
Basic vector for arctic, includes new cargos "sand" and "glass" definitions, new industries "sand pit", "glass works", modifies default coal mine, power plant, gold mine and bank industries.
New cargos is a set that realises new possibility of the TTDpatch - the new cargos. It introduces two new cargos (toursits and petrol) and a set of building and industries that accept and produce cargos. They are hopels, statues, petrol stations and others.
This grf names a station with the name of nearby industry, where "nearby" means within 3 tiles.
this grf is not intended to be used with another industries' grf - only use it with default industries. can be used on every climate.
new version 1.1 : added feature to disable oil wells only-decreasing-production behavior on temperate (by SirkoZ)
#1: 1 oil wells can increase production on temperate climate; 0 normal behavior (default)
#2: max distance from coast for oil refineries (default 16)
#3: min distance from coast for oil rigs (default 16)
Param #3 can be omitted and in this case param #2 is used for both refineries and oil rigs
TTDPatch >= 2.6 alpha 0 r1782
OTTD >= 0.7 r14598
The Lumber Mill from Tropic also available at temperate and arctic.
Param0: enable LumberMill (def: 1)
Param1: change Forest to cut trees like Lumber Mill (def: 0)
Param2: disable Forest (or enable in Tropic) (def: 1)
A Set of two Tourist Industries. Designed for use with the UK Renewal Industries and the Total Town Replacement Set. Graphics by Oz, Zimmlock and WhiteHand.
With this .grf the Oil Wells in Temperate (green) terrain no more only decrease, increases are now also possible according to the standard economy formulas (default/smooth (OTTD)).
It's made non-intrusive and shuts itself off in other terrains.
This complete industry set contains industries for Temperate, Arctic and Tropic climates, and features stockpiling for all secondary industries, requirements for industry placement, and new graphics.
It expands Pikka's Basic Industries with four additional industries in temperate; quarry, clay pit, brickworks and engineer's yard. These four industries were in the original UKRSI, but were removed from PBI.
Requires Pikka's Basic Industries (44440602)
Renames "goods" as "stuff". A joke grf for Dave Worley.
An industry set for the temperate climate. Adds new functionality (stockpiling, limited production) to the default secondary industries, and adds a few new industries and cargoes.
Coal mine graphics replacement to old TTDX mine and does not do anything else. It is based on Czech mines "Mayrau" by Kladno and "Julius V" by Komorany (19th and 1st half of 20th century).
A new iron ore mine graphics based on Czech iron ore mines from 19th/1st half of 20th century. Replaces old iron ore mine graphic for temperate.
Basic vector, includes new cargos "sand" and "glass" definitions, new industries "sand pit", "glass works", modifies default coal mine, power plant and bank industries.
Agricultural vector, includes new cargos "fertiliser", "fibre crops", "fish", "cereals", "oil seeds","wool" definitions, new industries "fishing grounds", "animal farm", "tinning factory", "Brewery", "textile mill", modifies default farm, fruit plantation, food plant industries.
Machinery vector, includes new cargo "vehicles" definitions, new industries "vehicles industry", "ship yard", modifies default steel mill, iron ore mine industries.
Construction vector, includes new cargos "bricks", "cement", "limestone" definitions, new industries "lime quarry", "cement works", "brick works", "constriction industry", "large constriction industry".
Wood vector, includes new cargo "wood products" definitions, new industries "Furniture fabric", modifies default forest, sawmill, papermill, printing works industries.
New Factory, Water Desalinisation plant and Oil power plant all in one
New cargoes and industries
Works alongside Water Supply in Tropical.
Coded entirely by Dalestan and thanks to orudge
A factory replacement for TTD
There are 30 grfs in the database.
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